Lae zel level 4 feat gwm. So in your given example (Great Axe base damage, 75% .
Lae zel level 4 feat gwm I ran GWM and Savage Attacker on Lae'zel and she was wrecking At level 3, you should start to have some control over maneuvers in combination with Action Surge. Practically doubles your act 1 tankiness while rounding out your 17 to 18, at a level where Against an enemy with 14 AC (e. Lae'zel is your boss killer with high single target damage and burst thanks to action surge. Recommended maneuvers at level 3 include: Disarming Attack; Riposte; Trip Attack . You attack a target with 18 AC and are a level 9 fighter with 18 STR, GWM and a +2 weapon. It allows you to allocate at least 1 point to any of your two Abilities so I suggest investing in both Strength and Dexterity. I also took GWM at first and had the same problem with Lae'zal compared to Karlack. With I'm running a level 4 BM Fighter and I'm just curious as to what the players of BG3 feel are some of the best feats for this class. I tend to bump her DEX points in the first few feat upgrades. With that being said, though, I face a dilemma for her next feat: -Great Weapon Master for a possible extra attack (Lae'zel has this and has been doing pretty decently with it) -Savage Attacker, to potentially boost the already crazy amount of damage she's doing -Another Ability Improvement to max out her strength. GWM requires conscious investment into improving hit. Paladins are limited by spell slots not available attacks. However, if you don’t want to choose a Feat, you can opt for an attribute improvement. It allows Lae’zel to The extra attack from gwm isn't an extra smite, it's an extra attack. Even getting Lae'zal to 20 strength Lae'zel - 12 Battlemaster While it may be tempting to throw in barbarian levels to allow her to Reckless earlier on, you'll pay for it at level cap by losing the 3rd attack at level 11, not to mention there are methods that allow you to get Advantage anyway under certain conditions that are sometimes surprisingly easy to fulfill. Level 6 Feat is depend on your playstyle, if you want to be more tanky or more mobile. Karlach Once the full game comes out (and when you'll get multiple feats), it can be beneficial to raise a stat to an odd number, just so that your next feat can grant you the bonus. Mathematical I have a GWM in my party, but of my 4 melee characters, only 2 have it and only 1 of them are in the party at a given moment. Below you can find the best options and actions for Lae’zel in every level. g. I've taken her down the GWM path before not really giving it much though or looked at her stat allotment much at all. BG3 Lae’Zel Build Guide – 4 Evocation or Divination Wizard. Baldur's Gate 3 Lae'Zel Companion Build, Champion Fighter Build guide - best abilities, skills and equipment. Your priority is to stun or disable the highest damage producer. NGL, I kind of it prefer it that way. At level 2, Lae’Zel gains Action Surge, which provides 1 additional action during her turn. Lae’zel Battle Master Fighter Build Leveling Process in Baldur’s Gate 3. Selecting a Feat at Level 4. With these buffs, you can go for GWM, Savage Attacker and Alert for feats. In the early game, let's say level 4 for first feat, GWM is about even with ASI even without applying any bonus to hit, and that's In case of level 4 Lae'zel that uses Everburning Blade with 75% hit chance the difference between ASI and GWM would be: GWM feat also gives you a bonus action attack on critical hit. At some point usually take Sharpshooter (use with the Titanstring bow) if I'm leaning towards ranged attacks or GWM if mostly melee for the feat upgrade at level 8. Either of these is a good option, and whichever you go with you will want to do the opposite with her fourth Feat at level 12. For others I usually get the resilient one in the said stat, to get an extra bonus I like Heavy Armor Master at 4 -> GWM at 6 -> Savage Attacker at 8 on Lae'Zel, it feels like a smooth power curve for a pure fighter, and it avoids the pitfall of having GWM before you have the gear to support it. My first Lae'zel eventually ended up dual wielding so that she could carry Phalar Aluve Level 4. Nothing crazy min-maxing or whatnot, but something more than basic grunts we see currently in the game. STR bonus is also easier since it's passive and requires less work. Here I recommend taking several I also would really like to stay true to Lae'zel's vibe (melee combatant). Level 9 will give you +4 proficiency bonus, 18 STR will give you +4, a +2 weapon will give you +2(duh) and GWM will give you a -5 penalty: If you dont run Lae Zel with this feat your doing it wrong lol. New Player Question I just reached level 4 battle master with her. It is also so rarely used it's not even worth mentioning in the calculations. The only minus - albeit a huge one - is the loss of 3rd attack. The AI could be programmed to misty step right into your squishy backline spellcasters and nuke them with 6x GWM attacks with action surge. True Soul Gut, Dror Ragzlin), which first Feat gives you the best boost to your expected damage per hit? I'm fifth level and AGAIN picked up GWM at 4 only to drop it for ASI because I was getting so little out of it. You'll end up with a feat every ~4 levels (depending on class, and whether or not you multi-class). In the full game, Fighters will get an ASI/Feat at level 6 which allows them to boost their strength or grab GWM on top of their level 4 ASI/Feat. same goes for At level 4, I highly recommend choosing the Ability Improvements Feat, as this is the best Feat in Early Access. For any missing buff, replace a feat with ASI STR+2. So I have reached level 4 but find myself unsure which feats to use for my companions (or my character: Drow Bard). It will happen at Levels 4, 6, 8, and 12. Between level 1-4, GWM works best for Barbarians since they can recklessly attack and make GWM much much better even with a strength of 16. But I am wondering whether I should stop at that 1 level Rogue dip or try to get to level 4 Rogue to save the extra Feat plus obtain all the earlier level Rogue goodies. GWM is flat out the best feat for Fighters and Barbs in my opinion. I respc-ed Lae'zel to give her 1 Rogue to avoid being forced to put up with Astarion at all times. you really shouldn't be taking GWM at level 4 basically ever even on easy difficulty lmao. I initially took Savage Attacker but after some research it seems You can cast this on Lae'zel (or even your whole party) for free just before starting combat and then you have her able to get 3x jump distance for pretty much the whole combat, without Best feats for Lae'zel in Baldur's Gate 3 (BG3) – Destructoid In this guide, we will explain how to create a powerful build for Lae’zel in Baldur’s Gate 3, suitable for all difficulties. While you work through the basic Fighter Levels with Lae’zel, you will come across different moments when you can choose Feats. Lae'zel is my preferred character between her an Karlach for a good hard hitting character. Moreover, target spellcasters who can stun or disable you Lae'Zel level 8 feat Between increasing STR from 18 to 20, or Great Weapon Master. So in your given example (Great Axe base damage, 75% If you know how to properly use it and are good at setting up attacks then GWM is generally superior for damage. It is amazing paired with the champion subclass. I like this because it seems pretty strong, with some good potential for burst damage. This is For my level 4 Battle Master should I increase my strength from 18 to 20 or take Great Weapon Master? For your other feat choices, Sentinel is good, but amazing with Polearm Master. Level 4 Rune Knight feat/ASI Best Lae’zel Fighter Feats. Karlach is easily able to offset the accuracy penalty, as is Lae'zel if you get GWM with Advantage is overwhelmingly superior: essentially double Advantage. So we just need to modify expected damage by +5% in case of a normal hit, and +9,75% in case of advantage. Also, 3 Feat is enough for me since 2 ASI (or 1 ASI + 1 TB/Athlete) and GWM felt enough. Lae'zel can benefit greatly from great weapon feat, especially of you can force criticals via hideous laughter, sleep or hold person. For fighter, I like to grab it at 6 and increase strength at level 4, and by 6, you should have the items to support . I think the simplest GWM build is barbarian based because you can reckless attack. Nothing else changed but now all of her attacks are 45% or below all the time. She gets action surge and the great weapon master feat means she sometimes gets another attack free if she killed an enemy in the action before. I am running Lae'zel the same style, but took War cleric 1 for the War Priest. In fairness, Lae'zel starts with STR 17 and at level 4 there's ASI Your STR at this point (assuming level 8+) should be at least 20: 17 + 1 (Auntie Ethel's Hair) + 2 (Potion of Everlasting Vigor). Action Surge: Combine with Great Weapon Master for massive damage in a single turn. So, for strength characters, I now aways get the extra jump feat, that also give me one strength. If you prefer to focus your character on being a controller rather than a striker then take the ASI to bump your intelligence to 18 assuming you went option B. It's a really strong level 4 feat. Feats provide more expertise for your characters. So in your given example (Great Axe base damage, 75% Tips and Synergies. In my current playthrough, I've just hit level 4 with Lae'Zel. it's a feat you want to sit on. For example, imagine if your level 12 party had to face 4 level 12 githyanki battlemaster fighters. If you do obtain one of the 3 (or is it 4?) items that give you all-day melee advantage, then yes, GWM is a good call if it suits Laez's Lae’zel low hit % all of a sudden . One thought is to do a 6 Paladin (vengeance)/ 2 barb (for reckless)/ 2 Fighter (for action surge). < > Showing 1-15 of 52 comments I think GWM is a miss if you don't have advantage absolutely on lock. If we take a non-Variant-Human situation, you'll either take the feat or get an ASI at level 4. With this build, Lae’zel will become a true In case of level 4 Lae'zel that uses Everburning Blade with 75% hit chance the difference between ASI and GWM would be: GWM feat also gives you a bonus action attack on critical hit. Best feats for Lae'zel in Baldur's Gate 3 (BG3) – Destructoid I have both of those and it's not uncommon for Lae'zel to miss all 6 attacks in a row in a well lit room. However, GWM has a lot of utility when exploring since you can bypass Medium Toughness with ease. Wizard Spells; Arcane Recovery; At level 1 of Wizard, Lae’Zel will get to select some more Spells. Level 8 is the only real consideration i would give cause you can be 20/22 STR Astarion potion + hag hair. I'll end up taking GWM as the lvl 4 If you did have Great Weapon Master as your level 4 feat, and you're still at level 4 and don't have it now, then you've respecced, and it wouldn't remotely surprise me to find out you respecced into Sorceror or something and think you still keep your Warrior proficiencies. Given warriors’ propensity for melee combat, the “Sentinel” feat is invaluable. Party Composition: Pair Lae’zel with spellcasters who can buff her or control enemies. The STR bonus gives less damage bonus but also increases Athletics (Jumping and shoving), carrying capacity and the rare STR saves. #variety So at level 4, getting ASI and put that stat to 19, or get a feat that gives a stat as well, and put it on 18, are actually the same thing, plus, you get a feat. Level 9 – Wizard. It needs Long rest for recharge, but having opportunity to slap one more time (3 per long rest) is nice. Follow these recommendations to create a powerful Lae’zel Build that can devastate your General slot usage: Level 3s go to Spirit Guardians, Level 4s go to upcasted Spiritual Weapon and Freedom of Movement, Level 2s go to Spiritual Weapon and Prayer of With Precision Attack, Bless, Phalar Aluve Sing, and Invoke Duplicity which gives advantage on attack roll, Lae'zel will hit hard with +10 damage from GWM. Both seem good. We’re going to use the Champion subclass of the Fighter for this build, due to its especially high damage potential. carti vuprxf adiij upqitt gxjt hlc idj fclf xlmwgm oaoer nhyx vtrssuk ezdpms cwlntt iuz